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This "try before you buy" option was a standard part of the GameCrazy business model. Game Zone, a similar store-within-a-store concept introduced by Movie Gallery, is now available. In contrast to GameCrazy, which was primarily found in Hollywood Video stores, these stores were developed and implemented specifically for use in Movie Gallery locations. While many locations operated these areas as completely separate brands e.

A standalone GameCrazy store was opened in a location separate from the majority of GameCrazy stores, which were previously housed within rental partners. As of December 31, , there were GameCrazy stores, most of which were housed in the same building as Hollywood Video and were open on weekends. The construction of standalone "concept stores" was still in progress at the time of the chain's closure, with the most recent store opening in Las Vegas, Nevada, just a few months before the closure.

During , GameCrazy contributed 13 percent of Movie Galleries revenue, with 70 percent of its revenue coming from new and used software and 30 percent of its revenue coming from new and used hardware products, according to the company.

As a specialty retail video game store, GameCrazy competed with other specialty retail video game stores, such as GameStop and the rapidly expanding video game franchise Play N Trade, as well as national retailers such as Target, Walmart, and Best Buy.

This game is an example of how someone's smart little joke turned into a reality and a very pleasant one at that Blood Dragon is a tribute to s action films, complete with neon lighting, crazy cybernetic villains, SO MUCH SYNTH, terrible catchphrases "I'll go to bed when you're dead" , and dinosaurs!!

After all, what's not to like about this insane series' final descent into insanity? Even though 47 has always taken things seriously although he has been in a chicken costume at least once before, which is sort of terrifying in its own right , his most recent escapade has certainly passed the line into the world of WTF. Hope, South Dakota population: 1 serves as the location for the game, which has to be the oddest locale for a video game ever, and who is out to murder 47 this time around?

Of course, the assassins are nuns armed with guns. This is the closest thing you'll ever get to a Machete video game adaption until someone creates one. If it isn't terrifying in its 2D sacrificial lamb viciousness, it is certainly over-the-top in its melodrama. Play as Isaac, a sobbing and naked kid trapped in his mother's Jesus-freak basement, as he attempts to escape his mother's belief that God has ordered her to sacrifice her child via a ghoulie-infested cellar.

Isaac's frightening gaming experience transforms into a carnival performance, thanks to the arcade atmosphere, which makes his predicament somewhat comical. At this point, I'm tempted to draw an offensive image and then go on to the next one. But, really, if this game isn't the most egregious example of the objectification of women, I don't know what else could possibly qualify. Although these ladies are also knuckleheads, do they really have to do it in front of such a large audience?

Let me be clear: I'm not a prude, and I really love playing this game with my brothers after a long night of drinking. In some way, the overt objectification of women in the Dead or Alive series seems to have worked; after all, the series continues to be produced.

Perhaps THIS is the pinnacle of what a lady with a super-nice physique can do, particularly when she has semi-automatic weapons attached to her stiletto heels. When that isn't enough to keep the most dedicated gamers satisfied, how about those great catchphrases laced with sexual innuendo that make you sweat when you press the A button At its finest, video game erotica is shown.

Miss Boobshirt even makes a groaning sound as she dismantles objects. It's not uncommon in video games to see women objectified, but Bayonetta is one of the more egregious cases in which this is done to an extreme degree. This game had every right to be a commercial success and rise to the status of a cult classic in hindsight, but pulling it out of the box for the first time felt downright bizarre.

I mean, you wake up one morning and discover that you've somehow killed someone in a public restroom, and you have no recollection of how it occurred. It all starts with a urinal visit to relieve tension, and from there you go on a journey that includes timed bowel movements, claustrophobia and panic attacks, ghosts, otherworldly cults, and the Mayans, among many other things.

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